![]() ![]() ![]() In such situations you will need to provide the AreaTargetBehaviour with an external position. A change in the behavior of Vuforia Engine SDK allows for covering larger spaces with multiple smaller Area Targets.A 3D prior can be provided for Area Targets in multi-story building scans.For more information, please check out our documentation on the Area Target Capture API. Cloud connectivity is required only to verify your developer credentials. A preview mesh is provided to aid feedback during the capture process, all Area Target assets are created on device and remain on the device. Using this native and Unity API, you can embed Area Target capture into your application, store, retrieve, and share the target to augment your environment at runtime or later. BETA FEAUTRE: The Area Target Capture API enables runtime generation of Area Targets on supported iOS devices.See the Vuforia VFX Library to get started. The Vuforia VFX Library, available in the Unity Asset Store, contains best-practices scripts, shaders, and effects to build compelling AR applications in combination with Vuforia Engine's tracking capabilities.Please check Vuforia Engine FAQ and the pricing page for details on the licensing changes. Legacy licenses can still be used with the updated behavior.Please view the updated licensing terms on the Vuforia Engine FAQ. ![]() The Vuforia Engine SDK has an updated behavior on when to display the Vuforia Engine Watermark. ![]()
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